My name is Katelyn West and I'm a programmer who resides in Louisiana. I'm a innovative individual who's always looking to learn new things and aspires to refine things to as best as they can be!
I originally started my programming journey with the intent of developing video games. I began by programming in Python on the Renp'y engine to make visual novels Though recently my eyes have been drifting elsewhere, I'm an ever-hungry creature, and the more I learn the more I crave. A horrible ouroboros I have been condemmed with since birth.
I don't believe my game development years left me completely fruitless though, I heavily enjoy UI development which is applicable across every application known to man. I believe applications should be not only understandable to their users, but accessible wherever possible.
Tested mechanics on patent pending titles and reported issues found to developers using communication and tracking software.
B-Force is a game where you play as a bee in a suburban backyard, the objective of the game is to race around a track for a total of 3 laps in as less time as possible. I created this as my final project before graduating at AIE
Frigid Peak is a game where you play as a hiker trying to reach the top of a snowy mountain. The goal of the game is to reach the topmost platform while avoiding snowballs being thrown by a yeti at the top of the mountain. It was a project for my first semester at AIE
The Headspace was an experimental project made for the 90 days and ship it jam of 2021. It was meant to be a narrative/world exploration game where you explore an area called "The Headspace" a place created by one of the characters to be alone with ones thoughts.
Project 4th Wall was my first game. It was a visual novel where the player is invited onto a test project to bring two androids to life. The game had branching route options and some minigames the player could play to progress the story.
Thought the old design looked like garbage so I fixed it.